MSQ Level 13 Do Angry Pirates Dream

Published on 31 August 2025 at 12:17

 

To start, speak with Ahtbyrm at the Moraby Drydocks, Lower La Noscea. X26.3 Y33.7 Z:0.1

Mission Description:Victory foreman Ahtbyrm is considering recommending you for an important job involving drydock security.

Rewards: exp 5280 gil  220. Options: Spiked Bronze Labrys, or Ach Picatrix, or Brass Daggers, or Seven Allagan Bronze Pieces.

The Conversation

Ahtbyrm: Melody (or your name). While I originally had doubts about your motives, you have repeatedly proven yourself an asset to Naldiq & Vymelli's. I still do not like you, but that does not mean that I do not trust you.

Ghimthota, head of the watch here at the Drydocks, believes that pirates may be plotting an attack on the Victory, and she requires assistance investigating a group of unsavoury individuals making camp nearby. I have recommended you for the task. 

Despite all Limsa Lominsa endured before, during, and following the calamity, the fact that there are still those who would turn their backs on the city-state so that they might line their pockets with a few handfuls of coin... Just the thought of it sickens me. 

Doing the Quest

So we need to go find Ghimthota. We're finally being trusted with an important job. Security detail. (does not come with doughnuts... I checked.) She isn't far. X 24.8 Y35.1 Z0.1. When you locate her, near the Aetheryte still in the Moraby Drydocks, she will have this to say:

Ghimthota: Ah, yes. I had a feeling you would be the one Ahtbyrm sent. Since you first arrived at the Moraby Drydocks, I have had my men watch you. Oh, there's no need to get angry. I make it a point to keep an eye on all those new to the area. It is simply protocol. 

And you'll be pleased to know that nothing incriminating was found. you appear to be a model citizen. That, and the foreman seems to think somewhat highly of you... which I must admit is quite shocking. The man doesn't even trust his own mother.

Very well, then. I assume Ahtbyrm informed you of what your task would entail. The pirates we believe are conspiring to raid the Drydocks were last seen making camp near an ancient stone called the mark of the Spinner. I would have you approach the men, posing as an adventurer, and see if you cannot somehow learn of their intentions. C'nangho stationed at the rear gates can provide you with an exact location of the camp. 

And we're off to find C'nangho. Head up the western stairs and through the gates to find C'nhango and she will have this to say:

C'nangho: Melody! Ha ha! I knew it! No more sardines for C'nangho. Tonight, I shall dine on the finest salmon on the peninsula! Why? Well, I had a little wager going with some of the other guards on who Ahtbyrm would recommend for the next job. My money was on you!

Ah, the job. Yes, of course. If you follow the road past the gates to the southeast, you will eventually come to a barren cape with a single large stone half-buried in the cliff overlooking the sea. Followers of the Twelve say it's a holy place dedicated to Nymeia, the Spinner. I'd be surprised if the pirates camped up there were aware of that, though.

And now we have to follow the road to this stone to confront the suspicious pirates, pictured below.

 

So the western road doesn't look like much of a road, and the pirates are downhill on that road, or down the cliff depending on how you want to look at it. Either way, you'll find them at X26.1 Y37.1 Z0.1. And then, you guessed it, more conversation.

Disreputable Pirate: I'm givin' ye to the count of nine to step back on that path, and carry yer 'venturin' arse back down to whatever rock it is ye crawled out from under. 

Ye see, I's 'ad it up to me ears with yer type, roamin' the 'ills like they was yers to roam. It's gettin' to be that a man cannae enjoy a mug o' rum wivout some shite-breath outlander runnin' up askin' which way to the local levemete. Seven 'ells if I know! I'm a bloody pirate, godsdammit!

Thal's balls! Once we 'ave me boy back, i'm puttin' this godsforsaken piss'ole of an island so far behind me, ain't no one'll remember I was ever 'ere. Come on, scrags. We's knives to sharpen.

 

Completing the Mission

We've got to get back to the Maraby Drydocks. It's not too far to run.  Start by following the path up the hill, then turn right, through the double gates and into the drydocks.  You'll find Ghimthota where you left her near the aetheryte. She will have the following to say:

Ghimthota: So the trespassers are indeed pirates, and they are planning something. But what is this talk of getting "me boy back"?

Could it be that their target never was the Victory?

Something is not right, and I won't sit by idly waiting for those pirates to make the first move. I shall order increased patrols immediately. Thank you again for your help, Meoldy. It appears we were wise to put our trust in you. 

The next MSQ is a level 14 quest entitled Victory in Peril, also available from Ghimthota.

 

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